Life Beyond: the future of the metaverse will probably be an online game

It is known, the strongest crypto projects are built during bear markets.
Indeed, bull markets are unreasonable phases that attract a whole bunch of people for reasons far removed from the fundamental aspect of the projects. This is what causes bubbles to inflate and then burst. But between 2021 and 2022 bitcoin lost 70% of its value and the crypto hype died down like a puff. The good news is that now that the speculators and tourists are gone, web3 and the metaverse are being built in the shadows by those who want to be part of this revolution. This is the case of Benjamin Charbit, Co-founder and CEO of Darewise.

A gamer in investment banking

Benjamin Charbit is one of those people who had a successful professional career in a traditional sector but who gave up everything to follow their passion, the thing that has always driven them. For Benjamin, this meant moving from the world of investment banking to that of online video games. From Edmond de Rothschild Investment Partners to Ubisoft. From managing private equity transactions to creatively directing Assassin’s Creed. “At 28, I was earning very well, I had bought myself a convertible, I was succeeding in a very competitive world, but I didn’t feel fulfilled. One day I said to myself “I don’t want to be a banker anymore, I’m out” and I resigned from my post. Rather surprising said like that… but not so much when you know Benjamin’s story.

Benjamin is the kind of teenager who played Half Life in the late 90s. Who had a Counter Strike team in the early 2000s. A time when he was able to discover the world of gaming, competitions in line and the richness of its communities.
At the time, he lived with his parents in the Paris region but created a team with two brothers from Haute Savoie. After months of talking to each other and playing online threesome every day, it was only natural that “Magnum” and “Kabal” (their online nicknames) invited him to spend a vacation at their home in Annecy. “My mother was surprised that at 15 I wanted to spend a week hundreds of kilometers away with a family I had never met. But in fact, I knew Guillaume and Marc (their real first names) much better than many of my classmates. »

This is why, until today, he refuses the term virtual and prefers that of digital . “Virtual implies that it doesn’t really exist, whereas the digital universe is very real”.

The digital, a layer of life in addition to the physical world

Studies show that for Generation Z, digital friends are as or more important to them than their physical friends because they are friends they choose according to their common interests and with whom they often share a passion. “Online life is already more important than physical life,” he thinks. “Try to be invited to a party if you are not present on Facebook, it is very complicated”.

It is true that in today’s world, an active online presence has many social benefits such as organizing events, creating group conversations, remembering our birthday, giving us news via publications or stories or simply remember our existence!

“My wife has two existences: one in real life and one on Instagram. And as she publishes our vacation photos drop by drop over the days, my friends think I’m still on vacation! “. One of his friends tells him that it’s a way for him to “participate in his life” in a way he can’t do with those who don’t post on social networks.

Therefore, Benjamin is convinced that online life complements physical life. It does not replace it but brings an additional richness. “These layers are not exclusive, an online activity does not come in place of a physical activity but it complements it”. According to him, “the metaverse will continue to bring us closer like this, it will feed our interactions IRL (=in real life)”.

Ready Player One is a futuristic film in which the metaverse is such a fabulous universe that it takes precedence over the very gloomy life of ordinary mortals. Benjamin thinks that’s not necessarily the direction we’re going, “the metaverse alone isn’t that great. It’s one more layer of life in which we can come and go”. Indeed, unlike boomers or GenXers who “go on the internet”, it is already very natural for digital natives to consider the internet and social networks as part of a whole that is their life.

life beyond a metaverse game

Life Beyond, towards gaming and beyond…

With his experience and these convictions, Benjamin Charbit co-founded in 2018 with Samuel Kahn Darewise, a Parisian video game production studio with a unique vision. That of bringing people from all walks of life together in a secure and shared online reality.

The founders believe in the positive power of video games, especially online ones, which can create and foster deep and lasting friendships. Like the ones that Benjamin created in online gaming and which have lasted since the end of the 90s.

With the support of Lakestar and Serena Capital, they are currently developing, under the Animoca umbrella, Life Beyond, an open-world game. This game is like World of Warcraft, an MMORPG (massive online multiplayer game role playing game), in play and earn. In French, it’s a role-playing video game, online, multi-player, which takes place in a persistent universe. That is to say which continues to exist even when the player leaves the game, like a metaverse. In this game, participants can earn income which they can use to progress in the game or convert into fiat currency.

The game is based on Epic Games’ Unreal Engine and is reminiscent of Fortnite in its graphics and charadesigns (character graphic style) and Avatar in its alternate universe. Being multiplayer, social interactions between players are highly developed on Beyond Life. Whether it’s collaborating on missions, exchanging equipment or weapons, or even transacting NFTs on the Polygon blockchain.

In this game as in others, players will come to carry out quests, improve their character, have a good time with friends, or generate income… Life Beyond is a compendium of different experiences and universes that were not seen associate in the past: video games, social networks, the world of work… because this is most certainly the future of the metaverse, playful and social experiences that complement our physical experiences by adding a layer of technology.

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